> Drag it laterally with the collide-against-ground modifiers (CMD-SHIFT on Mac) to track the ground > Duplicate your marker sphere to place into each walkable cell make a little piece of geometry (like a tiny colored sphere or cube) and place instances of it into the scene to indicate walkability. Here's a SUPER-cheesy-easy way to get started without the hassle of writing an editor: If you combine that with a 2D (laid down flat) cell / tile editor you can define walkable areas pretty simply.Īnnoyingly this site is down, which is one I learned a lot from: Sounds like you're on the right track at least initially with raycasting to find the tile height at each center.